Hi, my name is Oleksandr Kamzolov. I'm an Unreal Engine developer. Of course, I like games, but also I like to develop them. I'm from Ukraine, living in Zhytomyr.
My portfolio includes a video overview and documentation for each project. You can browse projects on GitHub and play them by downloading projects' builds from Google Drive.
Thanks for visiting this page and your attention :)
Projects
Shoot them up
Shoot Them Up is a third-person shooter made on Unreal Engine 4.26. The project is written in C++.
The game has three maps of a different size. In the main menu, the player chooses one of them and starts playing. Two teams are formed at the beginning of the match, they consist of AI-controlled bots, the player plays in one of them. The idea of the game is to kill more enemies than the opposing team within a certain number of rounds. Every map has a different amount of players, rounds, and a different round duration. At the end of all rounds, the player sees statistics of kills and deaths of every player. He can replay the current map or return to the main menu to choose a new one.
More information or play it yourself
The Cage
The Cage is a first-person puzzle game with horror elements. The game is made on Unreal Engine 4.27. The project is written on Blueprints.
The idea of the game is to open the gate and get out of the trap. The first note explains the main task of the game. The player must find the code for the lock; the key for the gate is hidden in a locked chest. The level consists of two floors. On the first floor, the player gets acquainted with the mechanics of the game. On the second floor, there are the AI enemies and the password to the lock. Enemies cannot enter the first floor until the player opens the door. The second floor consists of two sections. Each section has a certain number of rooms. The player climbs to the second floor and tries to find the password inconspicuously. If the AI enemy notices the player, it starts chasing him. The game ends if the enemy catches the player. The enemy immediately grabs and kills the player. It is almost impossible to complete the game in one go, so the player goes through several cycles of deaths and rebirths until he collects all parts of the password. When the player finally enters the password and the lock opens, the doors to the second floor also open automatically. Therefore, even if the player enters the password after respawning, he still has to rush to the gate to escape.
More information or play it yourself
Cinematics
Working on cinematics, I’ve learned the main principles of world-building in Unreal Engine. I’ve created landscape and worked with foliage and other environment assets. I’ve learned how shaders and light work. Also, I’ve studied Sequencer for creating and editing cut scenes and working with cameras.
Contacts
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